
SUPER TAG
Game Overview
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Job: 3C Designer, Level Designer, UI intégration
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Duration: 4 months
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Team: 6 members
Synopsis
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Genre: First-Person parkour game
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Support: PC, Unreal Engine 4
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Type: Beta (30/45 min gameplay)
In a future world, a new virtual sport is becoming more and more known which is called Super Tag. This sport takes place in a virtual reality where two players will face each other and play a game of Tag. In this new game their are two roles the hunter and the runner. Each player will have one of theses role per round and it will switch roles every rounds. The goal of the hunter will be to touch the runner to win one point and after 6 rounds, the player with the most points wins the game.
My Work
At the beginning of the project I worked on the 3C. I designed the controller and I quickly made a state machine scheme to know how the transition between each state will work.
After that my main work started. I started working on the level design of the game. With one of my coworkers, we created a metrics map for the game. It helps us to define the jumping heights and ranges and all the other elements that will appear in the game.
I designed my map on paper and did a blockout with unreal BSP of the map.
I also made some quick blockings to test some game mechanics and see how I could use our main feature, the grappling hook, in the level design.
A huge phase of playtest was done after that to see if the map was working effectively. At the same time I did a lot of balancing on the controller to make it fit with the metrics that we established.
After being satisfied with the map I worked on I proceeded to replace all the BSP of the map with statics meches from an assets pack that we bought.
I also worked on the tutoriel map with my coworker and we had the same process. After the different maps were done we tested a lot to improve them as much as possible.
At the end of the project I had to work on the UI of the game. I integrated a lot of UI and I also had to script some features to make it work well. One of the main challenges was to do the Tag feedback which is directly linked to the Tag feature. I had to recover some blueprint and code on the character controller. With the lead programmer we did it pretty quickly through peer programming session.


